﻿/*
 *  RacerLib - XNA Racing Game Level and Tile Management Library
 * 
 *  Copyright (C) 2009 Sebastian Schäfer
 *  
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; version 2 of the License.
 *  
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  
 *  You should have received a copy of the GNU General Public License 
 *  along with this program; if not, see <http://www.gnu.org/licenses/>.
 */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RacerEditorWIN
{
    /// <summary>
    /// Allowed mouse modes
    /// </summary>
    public enum EMouseMode
    {
        /// <summary>
        /// Do nothing
        /// </summary>
        Pointer, 
        /// <summary>
        /// Add tile
        /// </summary>
        Add, 
        /// <summary>
        /// Delete tile
        /// </summary>
        Delete, 
        /// <summary>
        /// Choose selection start point
        /// </summary>
        SelectionStart, 
        /// <summary>
        /// Choose selection end point
        /// </summary>
        SelectionEnd, 
        /// <summary>
        /// Move the selection
        /// </summary>
        SelectionMove, 
        /// <summary>
        /// Paste the selection
        /// </summary>
        SelectionPaste
    }
}
